Nintendo

E3 2010: Nintendo News

Wednesday, June 16th, 2010

This week was Nintendo’s Press Conference at E3. The announcements that were made completely topped last year’s show and puts Nintendo on top as the definite winner of this year’s E3.  Last year I was a bit disappointed even though I was pleased by what was announced.  I was hoping for three properties to be announced that weren’t.  This year, those three properties were all accounted for: Donkey Kong, Kid Icarus and Zelda!

This year’s list is ridiculously long.  I can’t even begin to tell you how much Nintendo has just blown my mind.  While looking into the games that I wanted to write about, I found more games that Nintendo has announced at E3.
(more…)

E3 2009: Nintendo News – Zelda and Studio Ghibli (Part 3)

Friday, June 5th, 2009

That didn’t take long at all.  The artwork for the new Legend of Zelda game in the works for Wii has just been released by Nintendo.

The Legend of Zelda Wii

Not only that, but Studio Ghibli and Level 5 are working on an RPG for the DS called Ninokuni.  There’s no word on when or if it’ll come stateside, but it is beautiful.


Ninokuni 1


Ninokuni 2

[via Famitsu, Kotaku]

E3 2009: Nintendo News and a bit more (Part 2)

Wednesday, June 3rd, 2009

Yesterday I wrote a bit about how I was disappointed with the lack of an announcement for three properties. I had completely forgotten about Pikmin 3, but was reminded about it as Shigeru Miyamoto expressed his sadness that the game was not available to be revealed at this E3. Another game that I mentioned was Zelda.  Miyamoto came through there as well, saying that his team is working very hard on the new Zelda game, and he even brought a painting that represented the game, to show the press there. That’s one of the three. As for Kid Icarus and Donkey Kong? There’s no real mention of Donkey Kong outside of the next Mario vs. Donkey Kong for DS. Kid Icarus, however, has been mentioned in a few articles as people are expecting it will happen one of these days.

(more…)

E3 2009: Nintendo News (Part 1)

Tuesday, June 2nd, 2009

Anybody that knows me at all knows that I’m a pretty big fan of video games. I have played video games since the old Atari and NES. This gives me a perspective on games that I don’t see very often.

Today was Nintendo’s Press Conference at E3. The announcements that were made were not at all bad, though presentation could have been better, the products speak for themselves. I’m just upset about the omission of three properties that I’d love to see make a comeback on Wii.

(more…)

Sony to release Ghostbusters: The Video Game Exclusively on Sony in Europe

Wednesday, May 6th, 2009

Ghostbusters The Video GameSony has done it again, and made me happy that I have never owned a Playstation. In short, just so that everything is clear:

In NTSC regions such as the United States, Atari is handling distribution of the game, and it WILL be released on time on ALL consoles on June 16th.

In PAL regions such as the United Kingdom, Sony is handling distribution of the game and ONLY releasing it on PS3, PS2 and PSP on June 19th, and Wii, DS and 360 in Fall 2009.

Sony has a history of bad moves like this. (more…)

Ghostbusters: The Video Game Opening Cinematic

Friday, April 24th, 2009

Ghostbusters The Video GameWow! I know what I am doing on June 16th! Get ready for the return of the Ghostbusters in the video game that I have waited 25 years to play. Seriously, from the time I was a kid, at the arcade, playing the Ghostbusters arcade game, I have wanted a Ghostbusters game just like this.

In my head I imagined a game where you would take on a single ghost at a time, like when the busters go after Slimer in the first film. Or maybe two, like in Ghostbusters II. But every video game had multiples of ghosts attacking from all sides. Not only that, but the ghosts could do a lot of damage to you. Unlike in the Ghostbusters films and The Real Ghostbusters cartoon, where the most damage was really done using objects like trash cans. And the occasional slime of course! (He slimed me!)

(more…)

Ghostbusters: The Video Game Behind the Scenes Details

Monday, February 16th, 2009

A new video just came out with more details on the Ghostbusters video game that comes out on June 16th. It’s going to be awesome, and I’m going to obtain copies for both Xbox 360 and Wii, as well as the game for the DS. All three feature the same storyline, but with different graphics, and controls, should offer a lot of fun regardless of the system of play.

Bubble Bobble Wii coming to WiiWare

Saturday, January 24th, 2009

Bubble Bobble WiiThe first video game that I ever had was Bubble Bobble for the NES. It was and is a very addictive game with a couple of small dragons that attack their enemies by capturing them in bubbles that they spit from their mouths. I just learned about a new game coming soon to WiiWare on Wii.

Four-player Bubble Bobble action. It’s going to contain the 100 old stages from the original NES Bubble Bobble (now available on the Wii Virtual Console), though the graphics have been enhanced. In addition, there will be 100 new stages. That’s 200 total stages, with harder versions of all of them, which I find to be incredibly frightening, as the game seemed almost sadistic at times.

(more…)

My Review of Nights: Journey of Dreams for Nintendo Wii

Monday, December 1st, 2008

Originally submitted at Toys R Us

The critically-acclaimed franchise that gave gamers the freedom to fly in a world of dreams is coming to the Wii this Holiday! As a fantasy jester called NiGHTS, players will experience a heightened sense of gliding, spiraling, looping, and much more thanks to the innovative Wii Remote.

Nights is a Journey of Dreams

By Paul the web designer from Grand Rapids, MI on 12/1/2008

 
5out of 5

Pros: Easy to learn, Gameplay, Great Sound, Beautiful Music, Engaging Story Line, Challenging, Multiplayer, Graphics

Cons: Learning takes some time

Best Uses: Adults, Teenagers

Describe Yourself: Casual Gamer

I was skeptical of this game at first, but had heard all of the acclaim around the original game that was released for Sega Saturn many years ago. I wanted to be convinced, though, and after reading about the game in Nintendo Power magazine, I was intrigued.

I bought the game, and the first thing I noticed when starting the game was the great graphics and the music that belongs on a soundtrack album.

Then I started to run around the games’ gateway of dreams, getting a handle on the controls, which were incredibly simple to master. I then took to the skies for flight training. They give you the option of either leading with the Wii Remote, by pointing at the screen, or using the Nunchuck’s control stick. The control stick is the only way to fly.

Flight in this game is incredible and exhilirating. It’s not completely free, as the game lets you move on a 2D plane, kind of like being on tracks. That is a blessing, however, as going through the levels would be pretty difficult if you could go anywhere.

Getting better at flying takes time, so don’t get discouraged if you’re not that good at it when you first start playing. My first time through some levels, I was running into walls and things that I really shouldn’t have been. I kept going, though, and while I’m still not the best, I’ve been able to blast through some stages without much trouble at all.

Speaking of the levels, they are diverse and fun. Some, you are Nights, and you have different time limits and goals that must be accomplished, and others you are either the boy or the girl, who each have different missions to accomplish. (And finishing the game with both of them gives you a different ending.)

The end bosses are varied as well, with different techniques used to defeat each of them. The very first one I fought was kind of like a big pinball game, where the boss was the pinball and I was throwing him through it. That one was difficult to get used to, as the level switches from a vertical plane to a horizontal one, just for that.

While the game is a little short, that is sort of a blessing, as some of the levels are huge and would take a long time to learn. I constantly go back through old levels, though. I can always get better at the game, and it’s really fun to re-play.

Level design is truly inspired, as there are many various level types and game play styles.

It makes me wish they’d either create a sequel, or update the original Sega Saturn game for Wii.

(legalese)

Donkey Kong Country Trilogy, My Dream Game

Sunday, November 16th, 2008

I’m a big fan of the Donkey Kong Country trilogy of games. If anyone asked me what my favorite game is, I’ll say Donkey Kong Country. The level design and game play are both fun and the music is fantastic. Donkey Kong 64 was a sequel, sure, but it wasn’t ever Donkey Kong Country 4 to me.

I would love it if they released an “All-stars” version of the game series, much like Super Mario All-Stars. I’d update the already superb graphics of the original games to be cleaner and more refined, and I would add full motion videos to tell the story that sets each game in motion, only allowing you to play each sequel as you complete the last.

I would then culminate the adventures with a brand new DKC4, in the style of the original trilogy of games.

When it comes to the music in the games, I really liked most of the music in the DKC series, enough to own the soundtracks to them. But when putting together an All-Stars game, I would re-produce the music to have a solid, epic soundtrack. I would take only the best music from all three games and leave out the rest, either re-scoring those tracks to fit in with the beautiful score that is left over, or simply replacing it with music from another game. Case in point: Lakeside Limbo, the first stage of the game.

I would actually love the best music to be fully orchestrated, with a choir to provide added flair.

Another thing that I would do with the games, as it would all be connected, is allow for you to go back through the original games and use any of the playable characters into each of the games. But only after completing the first three DKC games. This would open up a new timing system, as it could lend itself to more secret areas becoming accessible in different areas, with the use of different characters. However, this is something that I would only add, if the first time through the game was still the same, and your time for that game wasn’t effected. I would have any extra time spent, with new bonus levels, be added to a “global time” and not an “individual game time” to keep players happy.

One thing that the Game Boy Advanced versions of the games did was to add new items to collect, such as a camera, to put together photo albums. That was a neat addition, but it was a little bit shocking to see how much it would slow down your time toward the complete percentage when finishing the games. That, I would change into a secondary, over worldly thing, in order to preserve the original gameplay from the SNES editions.

Next, for Donkey Kong Country 4, I would design the game with the same flair as the first one, and elements of DKC2 and DKC3. It would be an epic game with fun, new level-types, as well as familiar level styles.

And that would only be the Donkey Kong Country All-Stars portion. I would also allow you to scroll on, past the first 4 games, into the next collection of updated games. Donkey Kong Land, completely re-done, in the Donkey Kong Country style, with the same beautiful graphics, music and tightened controls to match those of the DKC series. That first DKL was insanely difficult at times, and frustrating at other times, as the screen would blur and you’d lose track of your character. It made things difficult when you’d press a button expecting one thing, but your character wouldn’t respond as quickly, presumably because of the limitations of the Game Boy.

In this way, Donkey Kong Land would become a playable game, and would be a solid entry into the Donkey Kong Country pantheon of games.

I’ve wanted this in a game for over 10 years now, and I finally decided to write something about it.

Now, Nintendo is doing something interesting by re-releasing some of their GameCube titles on Wii with updated control schemes. They are calling it the “Play it on Wii” series. Among the titles getting upgrades are Metroid Prime, Metroid Prime 2: Echoes, Pikmin 1 and 2, Chibi-Robo and Donkey Kong Jungle Beat.

Donkey Kong Jungle Beat has been updated, adding new levels, a better control mechanism than the kongas from Donkey Konga, and is now more platform based. Hopefully this makes it more like Donkey Kong Country than it originally was. I never got a chance to play it, but now I’m hoping that this version of it releases in North America, if it is anything like Donkey Kong Country.

Perhaps it could be the first step toward my dream of seeing a Donkey Kong Country Trilogy released some day.

(more…)