Donkey Kong Country Returns! Coming to Wii, a true sequel!

A couple of years ago I wrote an article called “Donkey Kong Country Trilogy, My Dream Game” never thinking that it would actually happen.  Nor that a true sequel would actually happen.  But this week I have been given an amazing gift from Nintendo.  They announced a new DKC game at E3!  This wasn’t the only game that surprised me at this E3 and I’ll be writing my response to a bunch of the games that Nintendo announced like I did last year.

This game, however, is enough for me to feel that Nintendo has won this years E3 Expo.  I know that this is a selfish reason, though.  I’m completely pumped about the game and look forward to jumping back into the DKC world when the game comes out this fall.  The original is my all time favorite video game, and I loved the sequels as well.  I just never dreamed that I would see another one so soon.

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Donkey Kong Country Trilogy, My Dream Game

I’m a big fan of the Donkey Kong Country trilogy of games. If anyone asked me what my favorite game is, I’ll say Donkey Kong Country. The level design and game play are both fun and the music is fantastic. Donkey Kong 64 was a sequel, sure, but it wasn’t ever Donkey Kong Country 4 to me.

I would love it if they released an “All-stars” version of the game series, much like Super Mario All-Stars. I’d update the already superb graphics of the original games to be cleaner and more refined, and I would add full motion videos to tell the story that sets each game in motion, only allowing you to play each sequel as you complete the last.

I would then culminate the adventures with a brand new DKC4, in the style of the original trilogy of games.

When it comes to the music in the games, I really liked most of the music in the DKC series, enough to own the soundtracks to them. But when putting together an All-Stars game, I would re-produce the music to have a solid, epic soundtrack. I would take only the best music from all three games and leave out the rest, either re-scoring those tracks to fit in with the beautiful score that is left over, or simply replacing it with music from another game. Case in point: Lakeside Limbo, the first stage of the game.

I would actually love the best music to be fully orchestrated, with a choir to provide added flair.

Another thing that I would do with the games, as it would all be connected, is allow for you to go back through the original games and use any of the playable characters into each of the games. But only after completing the first three DKC games. This would open up a new timing system, as it could lend itself to more secret areas becoming accessible in different areas, with the use of different characters. However, this is something that I would only add, if the first time through the game was still the same, and your time for that game wasn’t effected. I would have any extra time spent, with new bonus levels, be added to a “global time” and not an “individual game time” to keep players happy.

One thing that the Game Boy Advanced versions of the games did was to add new items to collect, such as a camera, to put together photo albums. That was a neat addition, but it was a little bit shocking to see how much it would slow down your time toward the complete percentage when finishing the games. That, I would change into a secondary, over worldly thing, in order to preserve the original gameplay from the SNES editions.

Next, for Donkey Kong Country 4, I would design the game with the same flair as the first one, and elements of DKC2 and DKC3. It would be an epic game with fun, new level-types, as well as familiar level styles.

And that would only be the Donkey Kong Country All-Stars portion. I would also allow you to scroll on, past the first 4 games, into the next collection of updated games. Donkey Kong Land, completely re-done, in the Donkey Kong Country style, with the same beautiful graphics, music and tightened controls to match those of the DKC series. That first DKL was insanely difficult at times, and frustrating at other times, as the screen would blur and you’d lose track of your character. It made things difficult when you’d press a button expecting one thing, but your character wouldn’t respond as quickly, presumably because of the limitations of the Game Boy.

In this way, Donkey Kong Land would become a playable game, and would be a solid entry into the Donkey Kong Country pantheon of games.

I’ve wanted this in a game for over 10 years now, and I finally decided to write something about it.

Now, Nintendo is doing something interesting by re-releasing some of their GameCube titles on Wii with updated control schemes. They are calling it the “Play it on Wii” series. Among the titles getting upgrades are Metroid Prime, Metroid Prime 2: Echoes, Pikmin 1 and 2, Chibi-Robo and Donkey Kong Jungle Beat.

Donkey Kong Jungle Beat has been updated, adding new levels, a better control mechanism than the kongas from Donkey Konga, and is now more platform based. Hopefully this makes it more like Donkey Kong Country than it originally was. I never got a chance to play it, but now I’m hoping that this version of it releases in North America, if it is anything like Donkey Kong Country.

Perhaps it could be the first step toward my dream of seeing a Donkey Kong Country Trilogy released some day.

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